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Hackers for a cause – Causathon

At the Hackers for a cause Causathon, the Los Angeles based children’s charity ‘Children Mending Hearts’ gave us a brief. They are a Los Angeles based charity dedicated to empowering disadvantaged...

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Govt uses gamification to change public behavior

Cool. Trendy. Persuasive. These words conjure up an image of a young startup company, rather than a government body. Seeking to turn around this perception to win over young people, especially when...

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Basics of Blended Learning

  Before the turn of the century, the classroom setup had remained unchanged. Students gathered in a classroom and attended lectures based on the schedule of the teacher. With the influx of the...

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How to Determine Effective Tools of Gamification

With the explosion of gamification in every aspect of life – online and offline – learning leaders often mistake it for a magic pill for motivating and engaging the learners. Gamifying an aspect of...

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Turning Ideas into Innovation

A quick morning huddle to tackle the week ahead or a quarterly brainstorming session are common kickoff points for encouraging participation from all the team members. But brainstorming about great...

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Startup Invigorates Recruitment Using Gamificaiton

Recruitment can be a tiresome and long-drawn process. Most organizations have a robust HR team to take the grunt work of finding the ideal candidate. Steven Davis at the University of Chicago found...

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Engaging readers into adventures with gamification

The joint project ‘Gamification – activating cultural dissemination’ was aimed to give a virtual tour of the city while the user found hidden valuables. The treasure hunt helped improve the existing...

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Expanding to Sensory Interaction

Apple’s iPhone revolutionized mobile phones with multi-touch screen technology in 2007. The next generation of devices, according to a report published by ABI research will rely on voice, gesture,...

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Inclusive User as part of Web Accessibility

A major factor of the user experience is digital inclusion and Internet accessibility. Wikipedia defines it as When sites are correctly designed, developed and edited, all users have equal access to...

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Resumes soon to become Redundant

Gaming is serious business. Digi-Capital estimates the global games business is worth over $100 billion. And they are transforming every aspect of business communication – from testing the ability of...

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