Hackers for a cause – Causathon
At the Hackers for a cause Causathon, the Los Angeles based children’s charity ‘Children Mending Hearts’ gave us a brief. They are a Los Angeles based charity dedicated to empowering disadvantaged...
View ArticleGovt uses gamification to change public behavior
Cool. Trendy. Persuasive. These words conjure up an image of a young startup company, rather than a government body. Seeking to turn around this perception to win over young people, especially when...
View ArticleBasics of Blended Learning
Before the turn of the century, the classroom setup had remained unchanged. Students gathered in a classroom and attended lectures based on the schedule of the teacher. With the influx of the...
View ArticleHow to Determine Effective Tools of Gamification
With the explosion of gamification in every aspect of life – online and offline – learning leaders often mistake it for a magic pill for motivating and engaging the learners. Gamifying an aspect of...
View ArticleTurning Ideas into Innovation
A quick morning huddle to tackle the week ahead or a quarterly brainstorming session are common kickoff points for encouraging participation from all the team members. But brainstorming about great...
View ArticleStartup Invigorates Recruitment Using Gamificaiton
Recruitment can be a tiresome and long-drawn process. Most organizations have a robust HR team to take the grunt work of finding the ideal candidate. Steven Davis at the University of Chicago found...
View ArticleEngaging readers into adventures with gamification
The joint project ‘Gamification – activating cultural dissemination’ was aimed to give a virtual tour of the city while the user found hidden valuables. The treasure hunt helped improve the existing...
View ArticleExpanding to Sensory Interaction
Apple’s iPhone revolutionized mobile phones with multi-touch screen technology in 2007. The next generation of devices, according to a report published by ABI research will rely on voice, gesture,...
View ArticleInclusive User as part of Web Accessibility
A major factor of the user experience is digital inclusion and Internet accessibility. Wikipedia defines it as When sites are correctly designed, developed and edited, all users have equal access to...
View ArticleResumes soon to become Redundant
Gaming is serious business. Digi-Capital estimates the global games business is worth over $100 billion. And they are transforming every aspect of business communication – from testing the ability of...
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